

As for melee attacking, Delsin uses a chain wrapped around his wrist like a whip and imbues it with whatever power he is currently using. With smoke powers Delsin can use the “Orbital Drop,” an extremely powerful ability that involves Delsin shooting up into the sky and then propelling himself back toward the ground to create a huge explosion, which will either kill all enemies in the area or subdue them. When Delsin defeats enough enemies, he is given access to his “Karmic Bomb” ability. With his smoke abilities, Delsin can dematerialize into smoke to perform a dash or use vents to get to the tops of buildings quickly. At the beginning, Delsin’ absorbed smoke powers serve as his entryway into becoming a conduit, and feels similar to Cole’s electricity powers.ĭelsin can fire off concentrated balls of smoke and ember, charge up and release a blast wave that essentially acts like a shotgun attack, shoot cinder rockets, throw bombs that explode in a plume of smoke and float around with smoke thrusters. A “Bad” play-through makes Delsin wear more red and black and gives all of his power a fierce red look.ĭifferent powers are hinted at early on, but I’ll only mention the two that have been revealed in trailers in the interest of avoiding any other spoilers. A “Good” playthrough causes Delsin to don a white and blue color scheme and his powers get a blue tint to them, except for smoke, which makes sense. The differences in powers and Delsin’s look are pretty easy to see. However, the differences in abilities feel much more subtle than in previous games. Of course, the karma system makes a comeback and is largely the same. That aside, it offers much more gameplay options in the form of multiple powers. There are no returning characters during the main campaign, and the events of previous games are only briefly mentioned. With his new power, Delsin becomes a target for the Department of Unified Protection and its founder, Brooke Augustine.
Through a chance encounter, Delsin absorbs the powers of a fugitive conduit with the power of smoke. He had the ability to absorb conduit powers from “Prime” conduits and use them as if they were his own. Delsin happened to be one of those people, but his conduit power was something that had never been seen before. However, there were still a handful of people who still had the conduit gene in their DNA. “Second Son” takes place seven years after the protagonist from the previous “inFAMOUS” games, Cole McGrath, gave his life trying to save the world, and it seemed conduits all around the world were killed off.

It’s this dynamic that really helps make the story of “Second Son” enjoyable. Delsin is brash and rebellious, while Reggie is level-headed and tends to operate by the book. The Rowe brothers are the main characters of the game, and serve as opposites for one another. However, unlike most graffiti artists, Delsin’s brother Reggie is a cop who frequently has to arrest Delsin for vandalism. Delsin, a member of the Akomish tribe, was like any other graffiti artist in his mid-twenties. “Second Son,” developed by Sucker Punch Productions, best known for “Sly Cooper” and the “inFAMOUS” series, is a tale of rebelling against an oppressive governing body. “Second Son” is the third game in the “inFAMOUS” series and may be the best one to date, despite a few problems. However, as inn any superhero story, obstacles stand in his way. Seven years after the New Marais incident, “inFAMOUS: Second Son” puts you in control of Delsin Rowe, a small-time vandal with ambitions to make a name for himself. It’s been three long years since we last stepped into the super-powered romp that is the “inFAMOUS” series.
